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Create Unity project and run tests in CI

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
25/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Stale
Tech stack
azure, unity
Domain
ci-cd, cloud, game-dev

Research direction

Start by reviewing the repository’s CI/CD templates and locating the Unity project and test entry points. Determine how batchmode license activation currently works and how Azure can receive test results. Done means Unity tests run in CI, failures and performance data are uploaded to Azure, and the licensing path is documented or replaced with an Azure container if needed.

Written by the indexing model from the issue text.

Description

feature

The test results should be uploaded to Azure to get everything from build failures because of test failures to test analytics including performance regressions.

If the batchmode license activation is still giving issues look into setting up our own container on Azure instead.

Dominant language
No language data
Stars
3
Forks
1
PR merge metrics
No merged PRs in 30d

Getting set up

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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