1.12.2的OptiFine发光生物光照问题
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Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 35/100
- Issue type
- Bug
- Clarity
- Needs clarification
- Activity status
- Quiet
- Tech stack
- java
- Domain
- computer-graphics, game-dev
Research direction
No source files or tests are named. First reproduce the glowing-entity rendering problem in Minecraft 1.12.2 with OptiFine, then compare the affected rendering behavior with 1.16.5 or 1.19.2 and inspect the Mixin patches that modify OptiFine. Done means the visible face renders through blocks while the hidden face does not.
Written by the indexing model from the issue text.
Description
一开始我以为是我的电脑问题,或者模组光影问题,因此我在你问我答版块提问了。但是我随后发现各大整合包也有同样问题,接着我去寻找了一下各大up主1.12.2视频中出现的发光生物,同样也有这个问题,而1.16.5,1.19.2等就没有这个问题,因此我认为这是1.12.2的OptiFine或者原版的光照系统的问题。
最后确定为OptiFine的问题,因为“幽灵”状的发光是OptiFine修改的,原版的是边框高亮,
经过观察,正常的发光高亮应该是面朝玩家的那一面贴图加强渲染,使其可以穿透物体,而玩家看不见的那一面不渲染,
但是在1.12.2中,不知怎么回事,反过来了,变成了玩家看不见的那一面贴图可以穿透物体了,反倒是应该看见的贴图不渲染了,
这在下图的猪里体现得很明显,有没有大佬看看是不是这样。
- Dominant language
- Java
- Stars
- 26
- Forks
- 5
- PR merge metrics
- No merged PRs in 30d
Getting set up
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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