Teach AI to Escort Settlers

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
30/100
Issue type
Feature
Clarity
Mostly clear
Activity status
Stale
Tech stack
csharp, godot
Domain
game-dev

Research direction

Start by locating the AI's settler movement and escort decisions; the issue does not name files, tests, or specific entry points. Determine how the AI can assign an escort and under what conditions it should do so. Done means settlers are escorted as requested for now, with risk-tolerance exceptions left for later.

Written by the indexing model from the issue text.

Description

AI

The AI is really innocent about how dangerous the world is out there, and the barbarians are all too happy to pounce on the innocent AI settlers. There's something to said for top-speed settling, but the AI loses way too many settlers currently.

The AI should learn how to escort settlers, and for the time being, should probably always do so. Eventually, we can adjust its risk tolerance towards the middle again (notably not requiring escorts in most cases if the barbarians are sedentary or turned off), but for now it needs to swing away from total innocence.

Dominant language
C#
Stars
662
Forks
67
Avg merge
5d 10h
Merged PRs (30d)
24

Getting set up

This project ships no dev container, Dockerfile or contributing guide, so setting up is up to you: start from its README, and see our first-contribution guide for the general steps.

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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