3D meshes of the model disappear when selecting the entire mesh in the editor.
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 30/100
- Issue type
- Bug
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- typescript
- Domain
- computer-graphics
Research direction
No source files, tests, or entry points are named, and the reporter has not found a reproduction. Start by investigating the scene hierarchy selection path and the mesh visibility/rendering path, then try to isolate steps that make the model disappear. Done means the model remains visible after selecting the entire mesh in the hierarchy and the behavior is covered by a reliable reproduction or test.
Written by the indexing model from the issue text.
Description
In the screenshot, you can see the coordinate axes in the scene window where the character model should be. It was there, and everything was fine. But sometimes (I haven't figured out how to reproduce the error yet), the model disappears when selecting it in the scene hierarchy (specifically, in the scene hierarchy, not when clicking on the mesh in the visual scene window).
Restarting the editor doesn't help. The model remains invisible.
The visibility checkbox is active:
- Dominant language
- TypeScript
- Stars
- 1.1k
- Forks
- 302
- Avg merge
- 6d 10h
- Merged PRs (30d)
- 15
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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