[Feature Request] Noise Procedural Texture

Open
#598 3 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
35/100
Issue type
Feature
Clarity
Mostly clear
Activity status
Stale
Tech stack
typescript

Research direction

Start by locating the Asset Browser context-menu entry point and reviewing Babylon.js's NoiseProceduralTexture documentation. Determine how a created noise texture would be assigned to Babylon Material Library materials and how this relates to #514. Done means users can add the texture from the menu and adjust its parameters without external texture files.

Written by the indexing model from the issue text.

Description

feature

I had this idea today. What if in the Asset Browser context menu we have a way to add a noise texture.

Specifically a Noise Procedural Texture: https://doc.babylonjs.com/typedoc/classes/BABYLON.NoiseProceduralTexture

If we can do that, we can assign this noise texture to the Babylon Material Library materials and we don't need to include any external textures.

This will give a lot of flexibility to users so they can tweak the parameters as they want.

This will help a lot with #514

Dominant language
TypeScript
Stars
1.1k
Forks
302
Avg merge
6d 10h
Merged PRs (30d)
15

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

More from BabylonJS/Editor

All issues in BabylonJS/Editor

Similar issues

More TypeScript issues

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.