[Feature Request] Noise Procedural Texture
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 35/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- typescript
- Domain
- computer-graphics, frontend
Research direction
Start by locating the Asset Browser context-menu entry point and reviewing Babylon.js's NoiseProceduralTexture documentation. Determine how a created noise texture would be assigned to Babylon Material Library materials and how this relates to #514. Done means users can add the texture from the menu and adjust its parameters without external texture files.
Written by the indexing model from the issue text.
Description
I had this idea today. What if in the Asset Browser context menu we have a way to add a noise texture.
Specifically a Noise Procedural Texture: https://doc.babylonjs.com/typedoc/classes/BABYLON.NoiseProceduralTexture
If we can do that, we can assign this noise texture to the Babylon Material Library materials and we don't need to include any external textures.
This will give a lot of flexibility to users so they can tweak the parameters as they want.
This will help a lot with #514
- Dominant language
- TypeScript
- Stars
- 1.1k
- Forks
- 302
- Avg merge
- 6d 10h
- Merged PRs (30d)
- 15
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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