Add support of decal maps

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
42/100
Issue type
Feature
Clarity
Mostly clear
Activity status
Stale
Tech stack
typescript
Domain
tooling

Research direction

Start with the inspector's existing decal-mesh creation flow and compare it with the linked Babylon.js documentation for texture decals or decal maps. Determine how the tool should expose both decal approaches and account for their stated limitations; done means the inspector can create either type for the appropriate usage.

Written by the indexing model from the issue text.

Description

enhancement feature

Today the editor allows to create decals but only decal meshes are supported (https://doc.babylonjs.com/features/featuresDeepDive/mesh/decals#mesh-decals).

For performance reason the user should be able to create decals using decal maps (https://doc.babylonjs.com/features/featuresDeepDive/mesh/decals#texture-decals-or-decal-maps)

The tool in the inspector should be able to provide both way to create decals. Decal meshes and decal maps have their own limitations so both should be supported depending on the usage

@Ezardy

Dominant language
TypeScript
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Forks
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Avg merge
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Merged PRs (30d)
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