Add support of decal maps
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 42/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- typescript
- Domain
- tooling
Research direction
Start with the inspector's existing decal-mesh creation flow and compare it with the linked Babylon.js documentation for texture decals or decal maps. Determine how the tool should expose both decal approaches and account for their stated limitations; done means the inspector can create either type for the appropriate usage.
Written by the indexing model from the issue text.
Description
Today the editor allows to create decals but only decal meshes are supported (https://doc.babylonjs.com/features/featuresDeepDive/mesh/decals#mesh-decals).
For performance reason the user should be able to create decals using decal maps (https://doc.babylonjs.com/features/featuresDeepDive/mesh/decals#texture-decals-or-decal-maps)
The tool in the inspector should be able to provide both way to create decals. Decal meshes and decal maps have their own limitations so both should be supported depending on the usage
@Ezardy
- Dominant language
- TypeScript
- Stars
- 1.1k
- Forks
- 302
- Avg merge
- 6d 10h
- Merged PRs (30d)
- 15
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