[Suggestion] Add a way to toggle Allthemodium/Vibranium/Unobtainium armors hidden effects on and off

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Assessment

Difficulty
3/5
Estimated time
1-2 days
Newbie friendliness
58/100
Issue type
Feature
Clarity
Mostly clear
Activity status
Quiet
Tech stack
java
Domain
game-dev

Research direction

Start by locating where Allthemodium, Vibranium, and Unobtainium armor apply the Dolphin's Grace and lava-related effects, then check how this project handles configuration values. Implement on/off controls for those hidden effects and verify that each armor effect follows its corresponding setting in game.

Written by the indexing model from the issue text.

Description

This is a silly suggestion but I know I'm not the only one that finds Dolphin's Grace effect annoying when it gets turn on every time you touch the smallest amount of water, it makes underwater building or exploring really frustrating and by the time you get Allthemodium armor you probably already know how to make permanent effects so players could get Dolphin's Grace using other ways. Simply make it a toggle in game or a config file with true or false flags, I guess the same could be done with the stepping on lava effect.

Dominant language
Java
Stars
19
Forks
41
Avg merge
1m
Merged PRs (30d)
1

Getting set up

This project ships no dev container, Dockerfile or contributing guide, so setting up is up to you: start from its README, and see our first-contribution guide for the general steps.

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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