godotengine/godot
在 GitHub 查看[Godot v4.4] Gizmos exponentially increasing Draw Calls and Objects when turned on
Open
#103,676 创建于 2025年3月6日
bugconfirmedgood first issueperformanceregressiontopic:3dtopic:editor
描述
Tested versions
- Reproducible in: v4.4-stable
- Not reproducible in: v4.3-stable
System information
Windows 10 - Godot_v4.4-stable_mono_win64 - Vulkin (Forward+) - NVIDIA GeForce GTX 1070 - Intel(R) Core(TM) i7-6800k CPU @ 3.40GHz (12CPUs), ~3.4GHz
Issue description
This issue was submitted before for 3.3.2 #49820
When having gizmos on in v4.4 the scene gets significantly slower with a huge increase in Objects and Draw Calls. The Gif below shows the difference in Draw Calls and Objects compared to 4.3 when nodes are turned on.
v4.4 Object & Draw Calls when toggling Gizmos
v4.3 Object & Draw Calls when toggling Gizmos
Steps to reproduce
- Enable View frame and View Information
- Turn off View Gizmo, View Transform Gizmo, and View Grid
- Then them back on to see the difference in Draw calls and objects
Minimal reproduction project (MRP)
The project I used to replicate this issue is here: https://github.com/Jamsers/Crater-Province-Level