fyne-io/fyne

Draw canvas primitives using OpenGL?

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#563 创建于 2019年12月4日

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help wantedoptimization

描述

Looking at the gl driver code for drawing primitives, it appears everything is rasterized in software, and then OpenGL is only used to draw the resulting rasters to the screen. Since there is an OpenGL dependency anyway, why not use OpenGL to draw the primitives? It must have been considered. Is it something planned for the future? Are there strong reasons not to?

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