Back Endgood first issue
仓库指标
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- PR 合并指标
- (PR 指标待抓取)
描述
CalculateEarnedGoldForInvolvedPlayers() does not take into effect how much of the damage was overkill damage. This could be "calculated" by updating the SubtractHealth() function.
Remember to check that DoT effect is also correctly handled.
Should overkill damage be ignored? Should it only award a little bit extra gold?