MindFlowInteractive/quest_api

Core Game Engine Architecture

开放

#5 创建于 2025年5月28日

 (2 条评论) (0 个反应) (1 位负责人)TypeScript (24 个派生)auto 404
BACKENDNESTJSODHACK14good first issue

仓库指标

星标
 (1 个星标)
PR 合并指标
 (PR 指标待抓取)

描述

Design and implement the core game engine architecture for logic puzzle mechanics.

Tasks: Create abstract puzzle base classes and interfaces Implement puzzle state management system Design cause-and-effect relationship engine Create puzzle validation and solution checking algorithms Implement dynamic sequence generation system Set up puzzle difficulty scaling algorithms Create puzzle progression and unlocking mechanics Implement save/load game state functionality Design puzzle hint system architecture Create puzzle analytics and tracking system

Acceptance Criteria: Puzzle engine can handle multiple puzzle types State management is consistent and reliable Validation algorithms correctly identify solutions Difficulty scaling adapts to player performance Game state persistence works across sessions

贡献者指南