stride3d/stride

LOD: Add a LOD script

開放

#39 建立於 2018年8月4日

 (1 則留言) (6 個反應) (0 位負責人)C# (886 個分叉)batch import
area-Graphicsenhancementgood first issue

倉庫指標

星標
 (6,001 顆星)
PR 合併指標
 (平均合併 10天 11小時) (30 天內合併 22 個 PR)

描述

Idea is to allow users to have LOD with a small custom script, while a better system is being designed. Starting point for such a script: https://github.com/xenko3d/xenko/issues/37#issuecomment-410456584

It could either be an asset template or a component in the Engine class (first option is maybe better so that it is not hardcoded in engine and user can customize/extend it).

Probably need to adjust how to find current camera, and ideally gamestudio should automatically fill the ModelComponent to the one contained in the Entity this script is added to.

貢獻者指南