processing/processing4
Some `shader()` examples behave unexpectedly at higher pixel densities
開放
#1,063 建立於 2025年4月25日
bughelp wanted
倉庫指標
- 星標
- (439 顆星)
- PR 合併指標
- (PR 指標待抓取)
描述
Most appropriate sub-area of Processing 4?
OpenGL
Processing version
4.4.3
Operating system
Tested on macOS 13.4
Steps to reproduce this
-
Open Processing 4.4.3
-
Run examples in
Topics/Shaders(for example Conway); -
Notice the rendering is wrong
snippet
n/a
Additional context
Since version 4.4.3, the default pixelDensity is set to match the display's density. During testing, we found that some shader examples break on high-density displays because they implicitly relied on pixelDensity being set to 1.
Some investigation in how shader() is implemented and what assumptions are made there might be needed.
Would you like to work on the issue?
This can be assigned