processing/p5.js

setAttributes() invalidates references to earlier canvases

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#5,902 建立於 2022年12月16日

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Area:WebGLBugHelp Wanted

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描述

Most appropriate sub-area of p5.js?

  • Accessibility
  • Color
  • Core/Environment/Rendering
  • Data
  • DOM
  • Events
  • Image
  • IO
  • Math
  • Typography
  • Utilities
  • WebGL
  • Build Process
  • Unit Testing
  • Internalization
  • Friendly Errors
  • Other (specify if possible)

p5.js version

1.5.0

Web browser and version

107.0.1

Operating System

macOS 12.5.1

Steps to reproduce this

Calling setAttributes in WebGL mode might end up recreating the underlying canvas and renderer object.

Say you're trying to position the element, e.g. like this:

let canvas = createCanvas(100, 100, sketch.WEBGL);
// ...
canvas.position(0,0);

Unfortunately, this stops working after a setAttributes call, because after that call, canvas !== _renderer. Currently, to fix it, one would have to do:

createCanvas(100, 100, sketch.WEBGL);
setAttributes({ alpha: true });
let canvas = _renderer;
// ...
canvas.position(0,0);

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