microsoft/Terminal
在 GitHub 查看Support multiple pixel shaders to be applied on the terminal texture buffer
Open
#13,568 建立於 2022年7月22日
Area-RenderingHelp WantedIssue-TaskProduct-Terminal
倉庫指標
- Star
- (35,764 star)
- PR 合併指標
- (平均合併 27天 19小時) (30 天內合併 24 個 PR)
描述
Allow multiple pixel shaders to be specified
Current configuration allows the user to specify a single pixel shader. It'd be useful if the parameter could be a list of shaders to be applied in order, for instance, distorting the screen to make it match a CRT tube (could be be even specified as two shaders, one for horizontal curvature that, if applied alone, would simulate a Trinitron tube, and other for the vertical curvature) and another to simulate raster artifacts.
Proposed technical implementation details (optional)
I'd keep the current syntax that accepts a single string for single shaders, and also accept a list of strings for multiple shaders to be applied in order.