microsoft/Terminal

Support multiple pixel shaders to be applied on the terminal texture buffer

開放

#13,568 建立於 2022年7月22日

 (1 則留言) (0 個反應) (0 位負責人)C++ (9,275 個分叉)batch import
Area-RenderingHelp WantedIssue-TaskProduct-Terminal

倉庫指標

星標
 (103,173 顆星)
PR 合併指標
 (平均合併 27天 19小時) (30 天內合併 24 個 PR)

描述

Allow multiple pixel shaders to be specified

Current configuration allows the user to specify a single pixel shader. It'd be useful if the parameter could be a list of shaders to be applied in order, for instance, distorting the screen to make it match a CRT tube (could be be even specified as two shaders, one for horizontal curvature that, if applied alone, would simulate a Trinitron tube, and other for the vertical curvature) and another to simulate raster artifacts.

Proposed technical implementation details (optional)

I'd keep the current syntax that accepts a single string for single shaders, and also accept a list of strings for multiple shaders to be applied in order.

貢獻者指南