anbox/anbox

ROM doesn't support Hardware accelerated H.264 playback right know

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#151 建立於 2017年4月20日

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 (16 留言) (2 反應) (0 負責人)C++ (8,720 star) (1,160 fork)batch import
enhancementhelp wanted

描述

When I tried Moonlight(Nvidia shield game stream app) came this Connection Error from the application: This device or ROM doesn't support hardware accelerated H.264 playback.

ADB LogCat from this issue:

4-20 13:52:06.574 114 1277 I ActivityManager: START u0 {cmp=com.limelight/.Game (has extras)} from uid 10049 on display 0 04-20 13:52:06.581 46 103 I MediaPlayerService: MediaPlayerService::getOMX 04-20 13:52:06.582 114 1660 I OMXClient: MuxOMX ctor 04-20 13:52:06.582 114 1660 E ACodec : Unable to instantiate a decoder for type 'audio/vorbis' with err 0xfffffffe. 04-20 13:52:06.582 114 1660 E ACodec : signalError(omxError 0xfffffffe, internalError -2) 04-20 13:52:06.582 114 1660 E MediaCodec: Codec reported err 0xfffffffe, actionCode 0, while in state 1 04-20 13:52:06.586 114 1658 E SoundPool: Unable to load sample 04-20 13:52:06.588 114 171 W AudioService: onLoadSoundEffects(), Error -2147483648 while loading samples 04-20 13:52:06.596 46 46 I MediaPlayerService: MediaPlayerService::getOMX 04-20 13:52:06.601 114 1661 I OMXClient: MuxOMX ctor 04-20 13:52:06.601 114 1661 E ACodec : Unable to instantiate a decoder for type 'audio/vorbis' with err 0xfffffffe. 04-20 13:52:06.601 114 1661 E ACodec : signalError(omxError 0xfffffffe, internalError -2) 04-20 13:52:06.603 114 1661 E MediaCodec: Codec reported err 0xfffffffe, actionCode 0, while in state 1 04-20 13:52:06.604 114 1658 E SoundPool: Unable to load sample 04-20 13:52:06.625 1337 1625 I com.limelight.LimeLog: Disk cache hit for tuple: (2d2cd588-8f05-4c84-ae37-19a57533fac0, 3318032) 04-20 13:52:06.857 1337 1337 W com.limelight.LimeLog: No AVC decoder found 04-20 13:52:06.857 1337 1337 I com.limelight.LimeLog: No HEVC decoder found 04-20 13:52:07.225 1337 1337 I Choreographer: Skipped 37 frames! The application may be doing too much work on its main thread. 04-20 13:52:07.826 114 135 I ActivityManager: Displayed com.limelight/.Game: +1s226ms 04-20 13:52:07.923 34 34 E Layer : [Toast] rejecting buffer: bufWidth=211, bufHeight=63, front.active.{w=1, h=1}

System and Anbox version:

version: 0.1.0 os: name: Ubuntu Core version: 16 snap-based: true kernel: version: Linux version 4.4.0-72-generic (buildd@lcy01-17) (gcc version 5.4.0 20160609 (Ubuntu 5.4.0-6ubuntu1~16.04.4) ) #93-Ubuntu SMP Fri Mar 31 14:07:41 UTC 2017 binder: true ashmem: true graphics: egl: vendor: Mesa Project version: 1.4 (DRI2) extensions: - EGL_CHROMIUM_sync_control - EGL_EXT_image_dma_buf_import - EGL_KHR_cl_event2 - EGL_KHR_create_context - EGL_KHR_fence_sync - EGL_KHR_get_all_proc_addresses - EGL_KHR_gl_colorspace - EGL_KHR_gl_renderbuffer_image - EGL_KHR_gl_texture_2D_image - EGL_KHR_gl_texture_3D_image - EGL_KHR_gl_texture_cubemap_image - EGL_KHR_image - EGL_KHR_image_base - EGL_KHR_image_pixmap - EGL_KHR_reusable_sync - EGL_KHR_surfaceless_context - EGL_KHR_wait_sync - EGL_MESA_configless_context - EGL_MESA_drm_image - EGL_MESA_image_dma_buf_export - EGL_NOK_swap_region - EGL_NOK_texture_from_pixmap - EGL_NV_post_sub_buffer - EGL_WL_bind_wayland_display gles2: vendor: nouveau vendor: OpenGL ES-CM 1.1 Mesa 12.0.6 extensions: - GL_EXT_blend_minmax - GL_EXT_multi_draw_arrays - GL_EXT_texture_filter_anisotropic - GL_EXT_texture_lod_bias - GL_OES_byte_coordinates - GL_OES_fixed_point - GL_OES_stencil_wrap - GL_OES_compressed_paletted_texture - GL_OES_query_matrix - GL_OES_read_format - GL_OES_single_precision - GL_OES_draw_texture - GL_OES_point_size_array - GL_OES_point_sprite - GL_EXT_texture_format_BGRA8888 - GL_OES_compressed_ETC1_RGB8_texture - GL_OES_depth24 - GL_OES_element_index_uint - GL_OES_fbo_render_mipmap - GL_OES_framebuffer_object - GL_OES_mapbuffer - GL_OES_rgb8_rgba8 - GL_OES_stencil8 - GL_OES_texture_env_crossbar - GL_OES_texture_mirrored_repeat - GL_OES_texture_npot - GL_OES_EGL_image - GL_OES_packed_depth_stencil - GL_OES_texture_cube_map - GL_APPLE_texture_max_level - GL_EXT_discard_framebuffer - GL_EXT_read_format_bgra - GL_OES_blend_equation_separate - GL_OES_blend_func_separate - GL_OES_blend_subtract - GL_OES_EGL_image_external - GL_OES_EGL_sync - GL_OES_vertex_array_object - GL_EXT_map_buffer_range - GL_KHR_debug - GL_OES_surfaceless_context - GL_EXT_polygon_offset_clamp

This issue just happening for me or the video/audio hardware acceleration working not implemented yet? Thanks All! :)

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