Back Endgood first issue
倉庫指標
- 星標
- (1 顆星)
- PR 合併指標
- (PR 指標待抓取)
描述
CalculateEarnedGoldForInvolvedPlayers() does not take into effect how much of the damage was overkill damage. This could be "calculated" by updating the SubtractHealth() function.
Remember to check that DoT effect is also correctly handled.
Should overkill damage be ignored? Should it only award a little bit extra gold?