The issue describes a bug where the 'vibrating radio' item incorrectly displays as a 'headphone' in the UI when the player character is deaf. First, locate the code for radio items and their UI interactions in the codebase (likely in .dm files under code/game/objects/items/radios or similar). Then, examine the logic that determines the item's displayed name based on the user's hearing status. The fix likely involves conditional checks for the deaf status. Also check any related bountysource issue for additional context.
Когда глухой, "вибрирующая рация" пишет что она - наушник(даже если она в кармане) · TauCetiStation/TauCetiClassic#4070 | Good First Issue