OpenXRay/xray-16

Vulkan Renderer

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#447 建立於 2019年8月2日

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描述

Note that it should not be a replacement for existing OpenGL renderer, but another renderer.

xrRender_VK:

  • HW
  • Backend
  • Resources management (textures, SH_RT, SH_Atomic etc)
  • State management
  • and more...
  • Shaders (two ways, should be supported both)
    • Use cross-compiler (see #258) to compile shaders from existing HLSL code.
    • Support own GLSL shaders in case if they are exist. (We should decide on folder name)

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