CleverRaven/Cataclysm-DDA

Allow scenarios to specify starting weather.

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#63,444 建立於 2023年2月5日

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 (6 留言) (5 反應) (0 負責人)C++ (3,991 fork)batch import
(P4 - Low)<Suggestion / Discussion>Help WantedMechanics: Weather

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描述

Is your feature request related to a problem? Please describe.

When making a new scenario, there are a number of things one may do to make it interesting, such as customizing the time, spawn location, and applying effects. However, one of the elements beyond the scope of scenarios is specifying a particular type of weather that the game starts with. This evidently holds through for EOCs from what I’ve been told, and is, in my personal view, a slight shame as determining the weather can lead to some interesting scenario ambiences, as well as opening the door to new ideas.

Solution you would like.

I’d suggest allowing weather effects to be prompted through EOCs to leave room for interesting ingame uses as well as for utility in scenarios, or simply allowing the type of desired weather to be specified in the scenario json.

Describe alternatives you have considered.

No response

Additional context

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