AdamsLair/duality
Shape of Deactivated Rigidbody isn't visible in the RigidBody Editor
開放
#480 建立於 2017年1月14日
BugEditorHelp WantedNice2HaveUsability
倉庫指標
- 星標
- (1,425 顆星)
- PR 合併指標
- (PR 指標待抓取)
描述
I'm not quite sure if this is a bug, so I will submit this issue anyway.
The Problem
When you deactivate the rigidbody component of a gameobject and you want to draw some collision shapes, they aren't visible...
It makes sense, because the rigidbody is deactivated... so you shouldn't see any shapes, but you can still define shapes... got it? 😀

In this example, i defining shapes for the tree in the background. So just ignore the "house-gameobject" 😉
I think it would be nice if you could still see the shapes of the rigidbod in the rigidbody editor even if the rigidbody component is deactivated...
What do u think?