vgstation-coders/vgstation13

VAMPIRIC REPORT II, or V2

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#28,368 opened on Dec 13, 2020

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Feature RequestGameplay / GamemodeHelp WantedWiP

Description

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A design document for a proposed new Vampire rework titled V2. To summarize the goals:

  1. Provide a vast array of options for a player to be creative and express themselves.
  2. Remove the awkward secondary blood supply mechanic which incentivizes being stingy with your abilities and killing people just to afford to use basic abilities.
  3. Make it fun and rewarding to play in ways which don't remove people from the round, while still allowing avenues that bring out SS13's combat.

https://docs.google.com/document/d/1UXgQdQyDjNpbppVeFF9S2wjxT4r5cF1sPkJZxC0bWxY/edit?usp=sharing

I've shared this with a half-dozen people to seek advice and rework mechanics. It's gonna be important to get more feedback on possibly overpowered or underpowered mechanics, as well as advice on the overall structure of the new gamemode. I'm not a coder, but I was able to do spritework for most abilities. This is not going to go anywhere unless people volunteer to do coding work, and if it dies before then, that's okay. I had a good time just trying to rework this gamemode into a version that isn't so shit.

  • [ 85% ] Design -- Would function as is, but probably has flaws. Still holes in explanations here and there. Corporate Vampire still kinda sucks as a caste even after a couple reworks.
  • [ 50% ] Spritework -- Screen spell icons for almost all abilities, missing some equipment and all in-hands, as well as effects for abilities. I can work on most of this over time.
  • [ 0% ] Coding -- Haha, nothing

If you're interested, feel free to give the design document a read. If you'd like to contribute any coding or spriting work, it would be massively appreciated. Thanks.

[featurerequest] [gameplay] [gamemode] [help] [wip]

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