feature request: basic rotation support
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 25/100
- Issue type
- Feature
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- nim
- Domain
- computer-graphics
Research direction
The issue does not name a file, test, rendering entry point, or chosen implementation approach. First inspect the image-rendering path and determine where predetermined rotations belong, then clarify the expected behavior and add a test or other verification that covers 0, 180, and 270 degree rotation.
Written by the indexing model from the issue text.
Description
I am thinking on having the image rotate through a set of predetermined rotations (0, 180, 270).
Advanced support could be supporting mouse rotation.
I see 3 ways to do it:
- on the vertex shader
- on the fragment shader
- glrotate?
- Dominant language
- Nim
- Stars
- 850
- Forks
- 75
- PR merge metrics
- No merged PRs in 30d
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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