feature request: basic rotation support

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
25/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Stale
Tech stack
nim

Research direction

The issue does not name a file, test, rendering entry point, or chosen implementation approach. First inspect the image-rendering path and determine where predetermined rotations belong, then clarify the expected behavior and add a test or other verification that covers 0, 180, and 270 degree rotation.

Written by the indexing model from the issue text.

Description

I am thinking on having the image rotate through a set of predetermined rotations (0, 180, 270).
Advanced support could be supporting mouse rotation.

I see 3 ways to do it:

  • on the vertex shader
  • on the fragment shader
  • glrotate?
Dominant language
Nim
Stars
850
Forks
75
PR merge metrics
No merged PRs in 30d

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