TH09: Don't play the title screen BGM for a few milliseconds before switching to the conversation BGM
Nobody has claimed this yet.
Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 35/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- javascript
- Domain
- audio-video-rtc, game-dev
Research direction
The issue names no files, entry points, or tests, so first trace the title-screen and conversation BGM transition in the JavaScript code. Reproduce the transition with a title track that has no leading silence, then verify that no title BGM is audible before the conversation BGM and that modders no longer need an artificial delay.
Written by the indexing model from the issue text.
Description
You don't hear this in the original game since the title screen BGM starts with ~1.9s of silence, but it will become a mild annoyance for BGM modders, who currently have to remember to also start their modded title screen BGM with some small (and probably undefined?) amount of silence to work around this issue.
- Dominant language
- JavaScript
- Stars
- 27
- Forks
- 15
- Avg merge
- 15h 24m
- Merged PRs (30d)
- 1
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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