TH13 v0.01a: Fix deathbombing not working with ≥1 flames on the trance gauge
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 30/100
- Issue type
- Bug
- Clarity
- Needs clarification
- Activity status
- Stale
- Domain
- game-dev
Research direction
No source file, test, or entry point is named. Start by reproducing the deathbomb failure with the linked full-version replay and trace the relevant TH13 patch behavior; done means deathbombing works with at least one flame on the trance gauge without breaking replays or the auto-bomb cheat patch.
Written by the indexing model from the issue text.
Description
This works in the full version, here's a replay to prove it. Mainly important because deathbombing not working also breaks the auto-bomb cheat patch under this circumstance.
If you decide to fix this, make sure that it doesn't actually break replays. If it does, we'll have to put this into the cheat patch instead of base_tsa.
- Dominant language
- JavaScript
- Stars
- 27
- Forks
- 15
- Avg merge
- 15h 24m
- Merged PRs (30d)
- 1
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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