Geometry and color primitives
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 35/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- rust
- Domain
- computer-graphics
Research direction
No files or tests are named. Start by locating the renderer, layout, and SVG output entry points, then trace how positions, bounding boxes, and color attributes are represented. Done means the geometry and Color types support the listed operations and Graphviz color formats for SVG use.
Written by the indexing model from the issue text.
Description
The renderer needs foundational types that all other modules depend on. This includes geometry primitives: Point, Rect, and BBox: with operations like translate, union, center, and containment checks. These are used throughout layout and rendering to represent positions, bounding boxes, and spatial relationships.
This also includes a Color type with parsing support for the formats Graphviz accepts: X11 named colors (~150 names like red, steelblue), hex codes (#RRGGBB, #RRGGBBAA), comma-separated RGB decimals, and HSV decimals. The parsed representation should normalize to { r, g, b, a } for use in SVG output. This covers the color, fillcolor, fontcolor, and bgcolor attributes.
- Dominant language
- Rust
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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