[FR] scale to given size
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 35/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- cpp
- Domain
- cli, computer-graphics
Research direction
Start at the obj-magic command-line entry point and trace how existing scale-factor options are parsed and applied to Wavefront OBJ meshes. Define how the requested target dimensions or XZ fit should behave, then verify the resulting mesh bounds using representative file.obj inputs; done means the selected option produces the requested dimensions.
Written by the indexing model from the issue text.
Description
Thanks for the amazing utility!
It would nice to be able to scale an object via a resulting size, not via a scale factor.
Something like ./obj-magic -O --scale-tox 1.0 --scale-toz 1.0 file.obj
(My top level goal is to fit a object into the [1,x,1] interval, so maybe --fitxz 1.0 would be an option as well)
- Dominant language
- C++
- Stars
- 45
- Forks
- 12
- PR merge metrics
- No merged PRs in 30d
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
More from tapio/obj-magic
-
Difficulty 2/5 1-3 hours Newbie friendliness 35/100
-
Difficulty 3/5 1-2 days Newbie friendliness 45/100
Similar issues
-
Difficulty 1/5 Under an hour Newbie friendliness 90/100
AXERA-TECH/ax-llm#77 ·
-
Difficulty 1/5 Under an hour Newbie friendliness 90/100
games-on-whales/wolf#509 ·
-
Difficulty 2/5 1-3 hours Newbie friendliness 74/100
-
bug-unconfirmed
Difficulty 2/5 1-3 hours Newbie friendliness 76/100
-
Difficulty 2/5 1-3 hours Newbie friendliness 74/100
NVIDIA/cuda-samples#453 ·