start gltf animation with function when using gltf-part component
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Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 35/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- javascript
- Domain
- computer-graphics, frontend
Research direction
Reproduce the provided HTML example with the gltf-part and animation-mixer components, using the linked GLTF asset and clip name Lochplatte_A_Ani. Start by checking how extracted parts handle GLTF animations and compare that with the animation-mixer entry point. Done means the Lochplatte_A entity starts the named animation when the button is clicked.
Written by the indexing model from the issue text.
Description
Hi there!
One question: is it possible to use animations stored in the gltf, when you extract parts from a GLTF model into their own A-Frame entities?
in my case the animations are stored in the gltf, but effects only the parts that i want to extract (made in Blender)
Clipname: Lochplatte_A_Ani
i want to start the animation with a button
so far, my code does not work
<html>
<!-- Source: https://ar-js-org.github.io/AR.js-Docs/ Marker Based Example 24.10.2020-->
<!-- A-Frame Script 1.0.4 -->
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>
<!-- we import arjs version without NFT but with marker + location based support -->
<script src="https://raw.githack.com/AR-js-org/AR.js/master/aframe/build/aframe-ar.js"></script>
<!-- https://github.com/n5ro/aframe-extras -->
<script src="https://cdn.jsdelivr.net/gh/donmccurdy/aframe-extras@v6.1.1/dist/aframe-extras.min.js"></script>
<!-- https://github.com/supermedium/superframe/tree/master/components/gltf-part -->
<script src="https://unpkg.com/aframe-gltf-part-component/dist/aframe-gltf-part-component.min.js"></script>
<!-- Script for event-set -->
<script src="https://unpkg.com/aframe-event-set-component@^4.0.0/dist/aframe-event-set-component.min.js"></script>
<script>
window.onload = function () {
let gltfobj_LA = document.getElementById("Lochplatte_A_entity");
//Animation_deckel
document
.querySelector(".animation-L_A-button")
.addEventListener("click", f_animation_L_A)
function f_animation_L_A() {
gltfobj_LA.setAttribute('animation-mixer', {clip: "Lochplatte_A_Ani", timeScale: 1, loop: "once", clampWhenFinished: true});
};
</script>
<style>
.buttons {
position: absolute;
left: 0;
bottom: 0;
width: 100%;
height: 5em;
display: flex;
justify-content: center;
align-items: center;
z-index: 10;
}
.animation-LochplatteA-button {
}
</style>
<head>
<title>AR A-Frame+ARJS Kapselfüllgraet.gltf Animated</title>
</head>
<body style="margin : 0px; overflow: hidden;">
<a-assets>
<a-asset-item
id="Kapselfuellgeraet_gltf"
src="https://raw.githubusercontent.com/MathisPr/ARProject/main/assets/Kapselfuellgeraet.gltf"
></a-asset-item>
</a-assets>
<div class="buttons">
<button class="animation-L_A-button">Lochplatte A</button>
</div>
<a-scene embedded arjs>
<!-- Marker -->
<a-marker preset="hiro">
<a-entity
gltf-part="src: #Kapselfuellgeraet_gltf; part: Gestell"
position="0 0 0"
scale="10 10 10"
>
</a-entity>
<a-entity
id="Lochplatte_A_entity"
gltf-part="src: #Kapselfuellgeraet_gltf; part: Lochplatte_A"
position="0 0 0"
scale="10 10 10"
>
</a-entity>
</a-marker>
<!-- Camera -->
<a-entity camera></a-entity>
</a-scene>
</body>
</html>
The Project in Glitch: https://glitch.com/edit/#!/arjs-projects?path=Test_Buttons_manipulate_GLTF.html%3A98%3A0
- Dominant language
- JavaScript
- Stars
- 1.4k
- Forks
- 425
- PR merge metrics
- No merged PRs in 30d
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First steps
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