Feature Request: Assisted `>debugmods` (Fred command for binary search)
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 25/100
- Issue type
- Feature
- Clarity
- Needs clarification
- Activity status
- Stale
- Domain
- cli
Research direction
Start by tracing the >debugmods Fred command and compare the requested workflow with git bisect. Define how users mark each test good or bad, how mods are enabled between tests, and what the per-test log must contain. Done should be a usable binary-search debugging flow with a saved mod history.
Written by the indexing model from the issue text.
Description
Having to manually enable/disable mods when debugging is extremely tedious, error-prone and may even result in RSI (Repetitive Strain Injury) for a big enough mod list. It would be nice to have SMM assist in the process, similar to how git bisect automatically checks out the commits to test and allows the user to mark them as good/bad. It would also be nice to save a log detailing what mods were present in each test, in case the issue is more complex.
- Dominant language
- Svelte
- Stars
- 500
- Forks
- 94
- Avg merge
- 9d 19h
- Merged PRs (30d)
- 2
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
More from satisfactorymodding/SatisfactoryModManager
-
Difficulty 2/5 1-3 hours Newbie friendliness 70/100
-
Difficulty 2/5 1-3 hours Newbie friendliness 68/100
-
Difficulty 3/5 1-2 days Newbie friendliness 45/100
satisfactorymodding/SatisfactoryModManager#363 · 1 comment ·
-
SMM 3.1.0 Satisfactory Steam Stable 1.2 Actual build CL495413 Resolver incorrectly uses CL273254 Open
Difficulty 3/5 1-2 days Newbie friendliness 58/100
satisfactorymodding/SatisfactoryModManager#361 · 1 comment ·
-
Custom game path Open
Difficulty 3/5 1-2 days Newbie friendliness 55/100
satisfactorymodding/SatisfactoryModManager#360 · 1 comment · 1 reaction ·
All issues in satisfactorymodding/SatisfactoryModManager
Similar issues
-
bug
Difficulty 2/5 1-3 hours Newbie friendliness 75/100
stephrobert/dsoxlab#238 ·
-
Difficulty 2/5 1-3 hours Newbie friendliness 75/100
sublimehq/package_control#1779 ·
-
Difficulty 2/5 1-3 hours Newbie friendliness 65/100
-
Difficulty 2/5 1-3 hours Newbie friendliness 70/100
nwg-piotr/nwg-displays#145 ·
-
Bob Shell support Openenhancement
Difficulty 2/5 1-3 hours Newbie friendliness 65/100