Use PLS on WebGL(emscripten)

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
25/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Stale
Tech stack
cpp

Research direction

Start with the path-fiddle example and inspect the runtime's WebGL/emscripten renderer and extension handling. Check how WEBGL_shader_pixel_local_storage is detected on Chrome and the target devices; done means documenting current support and a reproducible way to enable it if supported.

Written by the indexing model from the issue text.

Description

I've heard that PLS would significantly improve efficiency on Tile-based rendering, and I want to use rive as an efficient web-renderer on my android and ios phones. (I'm testing with the path-fiddle example)

Would Rive-runtime automatically enable PLS on webGL? If not, how could I enable it?

When I inspect the webgl extensions of my chrome, I can not find "WEBGL_shader_pixel_local_storage", I'm worrying if it needs special manual settings to enable.

Dominant language
C++
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Forks
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