IOS app crashes on rendering rive - EXC_BAD_ACCESS
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 35/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- ios, react-native
- Domain
- computer-graphics, mobile
Research direction
Start with the RiveRendererView and RenderContextMetalImpl entries named in the Sentry stack trace, then try rendering the provided rive_home_screen.riv file in the Expo managed iOS app. Done means identifying and fixing the intermittent EXC_BAD_ACCESS during rendering, with the animation no longer crashing the app.
Written by the indexing model from the issue text.
Description
Description
<-- A clear and concise description of what the problem is. -->
We are rendering a rive file in our app that makes it crash c. 3% of the time. We only have the bug on IOS. We are on an expo managed project.
Here is more info on the crash, captured through Sentry:
EXC_BAD_ACCESS
contents >
KERN_INVALID_ADDRESS at 0x18.
rive::gpu::RenderContextMetalImpl::makeRenderPassForDraws
Stack trace:
-[RiveRendererView drawRect:]
-[RiveRendererView drawInRect:withCompletion:]
-[RiveRendererContext endFrame:withCompletion:]
-rive::gpu::RenderContext::flush
rive::gpu::RenderContextMetalImpl::flush
rive::gpu::RenderContextMetalImpl::makeRenderPassForDraws
Source .riv/.rev file
https://unlearn-test.s3.eu-west-3.amazonaws.com/app-assets/rive-animations/rive_home_screen.riv
- Dominant language
- TypeScript
- Stars
- 783
- Forks
- 81
- Avg merge
- 3d 6h
- Merged PRs (30d)
- 3
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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