jingwood/d2dlib

Suggestion: Add Direct2D counterparts for GetPixel, SetPixel and Graphics.FromImage

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#61 aberto em 7 de abr. de 2021

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Description

I need to pick a color from a bitmap, but the GetPixel function only exists in the default Bitmap class. Also graphics from image would allow drawing on top of an existing bitmap and not creating a blank one, which Device.CreateBitmapGraphics is doing.

Edit: You can make an empty graphic and draw the bitmap on it, but I meant that you can't directly edit the existing bitmap, just paste it onto the graphic, and there's no way to get the result back.

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