gpujs/gpu.js

How would you build something like Conway's Game of Life with this?

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#229 aberto em 30 de nov. de 2017

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This looks like a terrific project, but I'm confused. If setting output to graphical doesn't yield a valid return type, but simulation state needs to be retained and updated between rounds, how would GPU.js handle that. Surely for that kind of application, don't you need an updated array and graphical output? Any pointers would be awesome. Thanks in advance.

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