Add linear color space handling to ISReflectionsRayTracing.hlsl
#1.900 aberto em 17 de fev. de 2026
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Description
ISReflectionsRayTracing.hlsl is an image-space post-processing shader that performs color sampling and blending operations requiring proper linear color space handling for the linear lighting system.
Required Changes
ISReflectionsRayTracing.hlsl handles screen-space reflections and should use conditional Color::IrradianceToLinear/Gamma conversions similar to the pattern used in ISCompositeLensFlareVolumetricLighting.hlsl.
Context
This issue was identified during review of PR #1899 which improves stereo UV handling in VR. The linear color space handling is a separate concern that should be addressed in a future PR.
Related PR: https://github.com/doodlum/skyrim-community-shaders/pull/1899 Requested by: @alandtse