PPR fallback shells (postpone/resume) not implemented
#1.359 aberto em 20 de mai. de 2026
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Description
This issue was created by an agent analysing CI failures from the Next.js Deploy Suite (vinext
mainvs Next.jsv16.2.6, 2026-05-20).
Problem
Partial Prerendering (PPR) fallback shells are not implemented. Tests expect prerendered fallback shells containing static content (marked with a "buildtime" marker) to be served instantly, with dynamic content streamed in afterward using the postpone/resume API.
expect(layout).toInclude('buildtime')
// Fails because no prerendered fallback shell is generated
PPR requires the experimental.ppr config flag and uses React's postpone() API to split rendering into a static shell (prerendered at build time) and dynamic holes (filled at request time).
Estimated Impact
~7 test failures.
Affected Test Suites
test/e2e/app-dir/fallback-shells/fallback-shells.test.ts(7 failures)
Recommendation
-
Reproduce first in vinext's own test suite. Add a test with
experimental: { ppr: true }and a page that uses<Suspense>with a dynamic component. Verify whether a fallback shell is prerendered. -
Study the Next.js PPR implementation. Search
.nextjs-ref/packages/next/src/server/forpostpone,resume, andpprto understand the rendering pipeline. -
This is a significant new feature. PPR requires changes to the build pipeline (prerendering static shells), the server (resuming rendering with dynamic data), and the client (hydrating the static shell and streaming in dynamic content). Consider whether this should be deferred or scoped incrementally.
-
Note: PPR is still experimental in Next.js. Prioritize based on how critical this feature is for the vinext compatibility story.