a-b-street/abstreet
Ver no GitHubRepresent people inside buildings better using procedural generation
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#127 aberto em 4 de jul. de 2020
design-neededgood first issue
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Description
When you click a building with people inside, they currently appear, but their arrangement is a bit silly (and sometimes leaks outside the building). It'd be fun to improve this, and it's pretty self-contained. Code is at https://github.com/dabreegster/abstreet/blob/3eecdeddff70bbca2fb36f6e1bb0ef634fe01cf1/game/src/info/building.rs#L182. Some ideas:
- From the building outline, procedurally generate a floor plan
- Move people around inside the building slowly to represent activity inside. This should be a very cheap calculation, not a full-blown simulation or anything requiring storing any state. Ideally you take as input (sim time, person ID, the building) and come up with a position.
- Maybe allow mousing over and clicking people inside buildings. At least one person during user-testing was surprised you couldn't.