SFTtech/openage

Support Vulkan graphics API

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#242 aberto em 3 de mar. de 2015

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 (8 comments) (0 reactions) (0 assignees)Python (1.135 forks)batch import
area: renderergood first issuelang: c++nice new thing ☺

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Description

Required Skills: Vulkan, C++

Difficulty: Hard

Of course we want to support the new shit out there: https://www.khronos.org/vulkan

The Vulkan implementation should use the existing low-level renderer interface and provide an alternative to our existing OpenGL backend. The OpenGL code can be used as a guideline for the Vulkan stuff. Most things will be similar but we obviously want to take advantage of advanced Vulkan features wherever we can :)

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