GraphiteEditor/Graphite

AI models for graphics editing

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#1.694 aberto em 20 de mar. de 2024

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Description

Below is a list of AI model disciplines that will be useful tools in the graphics editing process. Feel free to comment with ideas for more items missing from this list.

  • Image generation (to turn inputs like text, images, masks, or other control data into a desired image)
    • Infill (to generate the content in missing areas based on a mask, or uncrop an image)
    • Style transfer (to adapt the subject of one image to the art style of another image)
  • Upscaling
  • Chroma keying (CorridorKey)
  • Segmentation (to automatically mask a subject or break a scene apart into multiple subjects)
  • Depth estimation (to generate a depth map that can be used for many procedural effects)
  • Decomposing into render channels like albedo, normal, depth, irradiance, roughness, metalness (RGB↔X)
  • Relighting (to change the direction and color cast of the lighting on a scene or subject)
  • Novel view synthesis (to alter the perspective angle or FoV of a subject)
  • Altering a scene's focus or deconvolving blur
  • Un-smearing a motion-blurred image
  • Noise removal (sensor noise, JPEG artifacts, dust/scratches/damage to physically scanned images)
  • Colorizing grayscale images
  • SDR to HDR conversion by inferring the extra data that was outside the camera's dynamic range
    • Recovering clipped pixels in overexposed scenes
  • Color gamut extension by inferring true WCG colors of a scene beyond the range of the imaging device sensor

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