Far-Beyond-Pulsar/Pulsar-Native
Engine framerate adjust curve needs to be smarter
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#515 aberto em 6 de ago. de 2026
Cleanupdifficulty: mediumenhancementgood first issuehelp wantedperformancepriority: high
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Description
The engine's level editor viewport currently defines a system wherein the framerate gradually climbs back to high FPS after a prolonged slowdown in order to avoid overloading low end hardware. The FPS after a drop should aggressively increase toward its highest stable framerate only going down from there if the framerate becomes unstable.