CleverRaven/Cataclysm-DDA
Ver no GitHubJSONify traps, or at least allow EOCs with them
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#70.467 aberto em 27 de dez. de 2023
<Suggestion / Discussion>EOC: Effects On ConditionFields / Furniture / Terrain / TrapsHelp Wanted[C++]
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Description
Is your feature request related to a problem? Please describe.
Currently, all traps need a hardcoded C++ function for them to work at all, e.g "action": "bubble". Making new traps is thus quite complicated. Although you can use spells for them, the difficulty remains.
Solution you would like.
It would be cool to have something like the following. This is includes everything and the kitchen sink for every possibility, so not everything may make sense but you get the rough direction.
"action": "trap",
"trap": [
{
"damage": 5,
"damage_type": "stab",
"chance_to_break_trap": 5.1,
"targeted_bodyparts": { "legs": 99.9, "head": 0, "torso": 10 },
"apply_effect": { "effect": "effect", "probability_to_inflict": 9.9, "length": [ 15, 20 ] },
"cast_spell": { "..." },
"run_eoc": { "..." }
},
{ "run_eoc": "stepped_in_trap_demo" }
]
Describe alternatives you have considered.
No response
Additional context
No response