CleverRaven/Cataclysm-DDA

An open counter gate has the same move cost as a closed counter gate

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#66.423 aberto em 24 de jun. de 2023

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(S2 - Confirmed)Fields / Furniture / Terrain / TrapsHelp Wanted

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Description

Describe the bug

When moving through a counter gate, the character automatically opens it. This spends extra time, but an opened counter gate has the same move cost as a closed one (200), or a counter without gate. This makes going through a gate slower than going over a regular counter.

Attach save file

N/A

Steps to reproduce

  1. Spawn a closed counter gate and a regular counter
  2. Go through a closed counter gate
  3. Character spends 100 moves opening the gate and 161 going through the open gate
  4. Go through a regular counter—spend only 161

Expected behavior

After the character spends time opening a counter gate, going through it should not take the same time as going through a closed one.

Screenshots

screenshot_2023-06-24_11-11-47_064698193 screenshot_2023-06-24_11-12-56_430014190

Versions and configuration

  • OS: Linux
    • OS Version: LSB Version: n/a; Distributor ID: Arch; Description: Arch Linux; Release: rolling; Codename: n/a;
  • Game Version: 8776427 [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [ Dark Days Ahead [dda], Disable NPC Needs [no_npc_food], Portal Storms Ignore NPCs [personal_portal_storms], Slowdown Fungal Growth [no_fungal_growth], Bionic Professions [package_bionic_professions], Magiclysm [magiclysm] ]

Additional context

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