AdamsLair/duality
Investigate Bad TilemapCollider Performance in Extreme Cases
Aberta
#728 aberto em 1 de jul. de 2019
BugCoreHelp WantedPerformanceTilemaps
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Description
Summary
Tilemap Collider generation is too slow in "extreme" cases, causing micro-freezes during editing and at runtime when editing tilemaps.
How to reproduce
- Create a simple tileset with two tiles - one fully passable and one fully blocking.
- Create a new tilemap that is at least 32x32.
- Edit the tilemap to create a checkerboard pattern of blocking and passable tiles.
- Profile and check performance while editing.

Reported on the chat by user TBDesignes.