AdamsLair/duality

Shape of Deactivated Rigidbody isn't visible in the RigidBody Editor

Aberta

#480 aberto em 14 de jan. de 2017

 (1 comentário) (0 reação) (0 responsável)C# (287 forks)auto 404
BugEditorHelp WantedNice2HaveUsability

Métricas do repositório

Stars
 (1.425 estrelas)
Métricas de merge de PR
 (Métricas PR pendentes)

Description

I'm not quite sure if this is a bug, so I will submit this issue anyway.

The Problem

When you deactivate the rigidbody component of a gameobject and you want to draw some collision shapes, they aren't visible...

It makes sense, because the rigidbody is deactivated... so you shouldn't see any shapes, but you can still define shapes... got it? 😀

In this example, i defining shapes for the tree in the background. So just ignore the "house-gameobject" 😉

I think it would be nice if you could still see the shapes of the rigidbod in the rigidbody editor even if the rigidbody component is deactivated...

What do u think?

Guia do colaborador