Enable clipping for WebGL
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 45/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Quiet
- Tech stack
- typescript
- Domain
- frontend
Research direction
Start by reading issue 322 and the linked comment, then inspect the WebGL layer in the wave-interference project to locate where clipping was omitted. Done means the WebGL rendering respects the clip area without compromising the existing performance goal.
Written by the indexing model from the issue text.
Description
In https://github.com/phetsims/wave-interference/issues/322 we added a WebGL layer to attain reasonable performance, but to avoid complication, we omitted the clip area. This should be restored (not for 1.0).
UPDATE: see in particular this comment https://github.com/phetsims/wave-interference/issues/322#issuecomment-457769739
- Dominant language
- TypeScript
- Stars
- 20
- Forks
- 12
- PR merge metrics
- No merged PRs in 30d
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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