Loading or capture depth/stencil formats is unsupported for DirectX 12
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Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 35/100
- Issue type
- Feature
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- cpp
- Domain
- computer-graphics
Research direction
No file, test, or entry point is named. Trace DDS loading and capture handling for the listed DirectX 12 depth/stencil formats, then verify that these planar formats are supported in both paths.
Written by the indexing model from the issue text.
Description
In DirectX 11, depth/stencil formats are non-planar so DDS files are as well.
In DirectX 12, depth/stencil formats are planar.
case DXGI_FORMAT_R32G8X24_TYPELESS:
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
case DXGI_FORMAT_R24G8_TYPELESS:
case DXGI_FORMAT_D24_UNORM_S8_UINT:
case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
- Dominant language
- C++
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- Merged PRs (30d)
- 6
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