Loading or capture depth/stencil formats is unsupported for DirectX 12

Open
#46 1 comment 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
35/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Stale
Tech stack
cpp

Research direction

No file, test, or entry point is named. Trace DDS loading and capture handling for the listed DirectX 12 depth/stencil formats, then verify that these planar formats are supported in both paths.

Written by the indexing model from the issue text.

Description

dx12 enhancement

In DirectX 11, depth/stencil formats are non-planar so DDS files are as well.

In DirectX 12, depth/stencil formats are planar.

case DXGI_FORMAT_R32G8X24_TYPELESS:
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
case DXGI_FORMAT_R24G8_TYPELESS:
case DXGI_FORMAT_D24_UNORM_S8_UINT:
case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
Dominant language
C++
Stars
2.2k
Forks
498
Avg merge
2d 5h
Merged PRs (30d)
6

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

More from microsoft/DirectXTex

All issues in microsoft/DirectXTex

Similar issues

More C++ issues

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.