Add support for generating octahedron environment maps
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 25/100
- Issue type
- Feature
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- cpp
- Domain
- computer-graphics
Research direction
Start by reading the linked papers on octahedron environment maps and inspect the DirectXTex repository to identify the relevant texture-processing entry points. The issue names no files, tests, API, or acceptance criteria, so the completed behavior and validation steps need to be defined before implementation.
Written by the indexing model from the issue text.
Description
Engelhardt & Dachsbacher, "Octahedron Environment Maps", Visualization Research Center, University of Stuttgart. link
Cigolle et al, "A Survey of Efficient Representations for Independent Unit Vectors", Journal of Computer Graphics Techniques Vol. 3, No. 2, 2014. link
Lottes. "Fetching From Cubes and Octahedrons". AMD. link
- Dominant language
- C++
- Stars
- 2.2k
- Forks
- 498
- Avg merge
- 2d 5h
- Merged PRs (30d)
- 6
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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