Make use of C++/WinRT when building for C++17

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
35/100
Issue type
Refactor
Clarity
Mostly clear
Activity status
Stale
Tech stack
cpp

Research direction

Start by locating the UWP implementations for audio device enumeration, GamePad, Keyboard, and Mouse that currently use WRL and ABI namespace APIs. Compare those paths with the C++/WinRT projections while building under /std:c++17 /Zc:__cplusplus; done means the affected implementations use C++/WinRT and build successfully for that configuration.

Written by the indexing model from the issue text.

Description

maintenance uwp

Currently I make use of WRL to directly interface with the "ABI" namespace versions of Windows Runtime APIs for audio device enumeration, GamePad, Keyboard, and Mouse implementations for UWP. I should make the code use C++/WinRT projections instead when building for /std:c++17 /Zc:__cplusplus.

Dominant language
C++
Stars
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Forks
538
Avg merge
14h 50m
Merged PRs (30d)
4

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