Make use of C++/WinRT when building for C++17
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Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 35/100
- Issue type
- Refactor
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- cpp
- Domain
- operating-systems
Research direction
Start by locating the UWP implementations for audio device enumeration, GamePad, Keyboard, and Mouse that currently use WRL and ABI namespace APIs. Compare those paths with the C++/WinRT projections while building under /std:c++17 /Zc:__cplusplus; done means the affected implementations use C++/WinRT and build successfully for that configuration.
Written by the indexing model from the issue text.
Description
Currently I make use of WRL to directly interface with the "ABI" namespace versions of Windows Runtime APIs for audio device enumeration, GamePad, Keyboard, and Mouse implementations for UWP. I should make the code use C++/WinRT projections instead when building for /std:c++17 /Zc:__cplusplus.
- Dominant language
- C++
- Stars
- 2.9k
- Forks
- 538
- Avg merge
- 14h 50m
- Merged PRs (30d)
- 4
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