ID3DXRenderToEnvMap utility helper
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 25/100
- Issue type
- Feature
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- cpp
- Domain
- computer-graphics
Research direction
Start by reviewing the ID3DXRenderToEnvMap description and the legacy D3DX9 context in this issue. Determine the intended DirectXTK scope for cube maps, sphere environment maps, and parabolic environment maps rendered to textures. Done would require an agreed helper design and implementation criteria, which the issue does not currently specify.
Written by the indexing model from the issue text.
Description
A helper for creating cube maps, sphere environment maps, and parabolic environment maps with render-to-texture. It shipped in the legacy D3DX9 library.
- Dominant language
- C++
- Stars
- 2.9k
- Forks
- 538
- Avg merge
- 3d 7h
- Merged PRs (30d)
- 5
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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