DDSTextureLoader / WICTextureLoader flag to flip the image vertically on load
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 25/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- cpp
- Domain
- computer-graphics
Research direction
Start by locating CreateDDSTextureFromMemoryEx and CreateDDSTextureFromFileEx, along with the corresponding DDSTextureLoader and WICTextureLoader entry points. Review how their current flags or forceSRGB arguments are handled; done means the proposed flip-vertical flags are supported and the DirectX Tool Kit for DX11 API change is applied consistently.
Written by the indexing model from the issue text.
Description
Proposal for DDS_LOADER_FLIPV and WIC_LOADER_FLIPV flags which would let you invert the image on load.
For DirectX Tool Kit for DX11 this would require a minor breaking change to change
CreateDDSTextureFromMemoryExandCreateDDSTextureFromFileExfrom usingbool forceSRGBtoDDS_LOADER_FLAGS loadFlags. Since we use strongly typed flags, existing uses offalseandtruewill have to be updated toDDS_LOADER_DEFAULTorDDS_LOADER_SRGB.
- Dominant language
- C++
- Stars
- 2.9k
- Forks
- 538
- Avg merge
- 14h 50m
- Merged PRs (30d)
- 4
Contributor guide
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