Gamepad Vibration function helper

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
25/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Stale
Tech stack
cpp
Domain
game-dev

Research direction

No files, tests, or entry points are identified. Start by reviewing the existing XINPUT and Windows.Gaming.Input vibration support and clarify which timed helpers and DirectInput-like effects are required; the issue is complete only when the agreed helper behavior is implemented and verified.

Written by the indexing model from the issue text.

Description

input proposal

The XINPUT / Windows.Gaming.Input vibration control is very basic. It would be useful to have some helper for common timed functions to provide a little of what was supported back in DirectInput effects.

Dominant language
C++
Stars
2.9k
Forks
538
Avg merge
14h 50m
Merged PRs (30d)
4

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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